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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Peform a Snap operation to snap the children to the parent.
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Level Sequence | Active Sequence to snap |
| struct | Start Frame | Beginning of the snap |
| struct | End Frame | End of the snap |
| struct | Children to Snap | The children objects that snap and get keys set onto. They need to live in an active Sequencer in the level editor |
| struct | Parent to Snap | The parent object to snap relative to. If animated, it needs to live in an active Sequencer in the level editor |
| object | Snap Settings | Settings to use |
| enum | Time Unit | Unit for frame values, either in display rate or tick resolution |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |