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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Peform new Smart Reduce filter over the specified control rig section in the current open level sequence. Note existing functions like LoadAnimSequenceIntoControlRigSection and BakeToControlRig, will still use the old key reduction algorithm, so if you want to bake and then key reduce with the new function, set the bKeyReduce param as false with those functions, but then call this function after.
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Movie Scene Section | The Control rig section we want to reduce |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Reduce Params | Key reduction parameters |
| boolean | Return Value | returns True if successful, False otherwise |