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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Rename the Control Rig Channels in Sequencer to the specified new control names, which should be present on the Control Rig
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | In Sequence | Sequence to rename controls |
| object | In Control Rig | ControlRig to rename controls |
| name | In Old Control Names | The name of the old Control Rig Control Channels to change. Will be replaced by the corresponding name in the InNewControlNames array |
| name | In New Control Names | The name of the new Control Rig Channels |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Return true if the function succeeds, false if it doesn't which can happen if the name arrays don't match in size or any of the new Control Names aren't valid |