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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Load anim sequence into this control rig section
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Movie Scene Section | The MovieSceneSectionto load into |
| object | Anim Sequence | The Sequence to load |
| object | Skel Mesh Comp | |
| struct | In Start Frame | Frame to insert the animation |
| boolean | Use Custom Anim Range | If true we will load in a specific animation range from the anim sequence |
| struct | Anim Start Range | The start of the animation in the anim sequence frame rate that we load the animation from, used if bUseCustomAnimRange is true |
| struct | Anim End Range | The end of the animation in the anim sequence frame rate we load the animation from, used if bUseCustomAnimRange is true |
| enum | Time Unit | Unit for all frame and time values, either in display rate or tick resolution |
| boolean | Key Reduce | If true do key reduction based upon Tolerance, if false don't |
| real | Tolerance | If reducing keys, tolerance about which keys will be removed, smaller tolerance, more keys usually. |
| enum | Interpolation | The key interpolation type to set the keys, defaults to EMovieSceneKeyInterpolation::SmartAuto |
| boolean | Reset Controls | If true will reset all controls to initial value on every frame |
| boolean | Onto Selected Controls | if true will only load onto selected controls on the Control Rig, otherwise will load onto all controls that aren't masked out |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | returns True if successful, False otherwise |