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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Get SkeletalMeshComponents World Transforms at specific times
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Level Sequence | Active Sequence to get transform for |
| object | Skeletal Mesh Component | The SkeletalMeshComponent |
| struct | Frames | Times to get the transform |
| enum | Time Unit | Unit for frame values, either in display rate or tick resolution |
| name | Reference Name | Optional name of the referencer |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| transform | Return Value | Returns World Transforms |