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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Find or create a Control Rig track of a specific class based upon the binding
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | The world used to spawn into temporarily if binding is a spawnable |
| object | Level Sequence | The LevelSequence to find or create |
| class | Control Rig Class | The class of the Control Rig |
| struct | In Binding | The binding (actor or component binding) to find or create the Control Rig track |
| boolean | Is Layered Control Rig |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | returns Return the found or created track |