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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Find or create a Control Rig Component
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | The world used to spawn into temporarily if binding is a spawnable |
| object | Level Sequence | The LevelSequence to find or create |
| struct | In Binding | The binding (actor or component binding) to find or create the Control Rig tracks |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | returns Find array of component Control Rigs that were found or created |