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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig > BlueprintAPI/EditorScripting/SequencerTools/ControlRig/Constraints
Create the transformable handle that deals with getting and setting transforms on this object
Target is Constraints Scripting Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | In World | |
| object | In Object | World to create the constraint |
| name | In Attachment Name | Optional name of the attachment to get the transform. Not that this can represent a scene component's socket name or a control rig control for example. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | returns the handle for this scene component |