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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Bake the current animation in the binding to a Control Rig track
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | The active world |
| object | Level Sequence | The LevelSequence we are baking |
| class | Control Rig Class | The class of the Control Rig |
| object | Export Options | Export options for creating an animation sequence |
| boolean | Reduce Keys | |
| real | Tolerance | If reducing keys, tolerance about which keys will be removed, smaller tolerance, more keys usually. |
| struct | Binding | The binding upon which to bake |
| boolean | Reset Controls | If true will reset all controls to initial value on every frame |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | returns True if successful, False otherwise |