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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig
Bake the constraint to keys based on the passed in frames. This will use the open sequencer to bake. See ConstraintsScriptingLibrary to get the list of available constraints
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | The active world |
| object | Constraint | The Constraint to bake. After baking it will be keyed to be inactive of the range of frames that are baked |
| struct | Frames | The frames to bake, if the array is empty it will use the active time ranges of the constraint to determine where it should bake |
| enum | Time Unit | Unit for all frame and time values, either in display rate or tick resolution |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Returns True if successful, False otherwise |