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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/ControlRig > BlueprintAPI/EditorScripting/SequencerTools/ControlRig/AnimationLayers
Get the animation layer objects, will create it bAddIfDoesNotExist is set to true
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| boolean | Add if Does Not Exist | If it doesn't exist create it |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | Returns array of anim layer objects if they exist on active Sequencer |