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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/Animation
- Links a LevelSequence's SkeletalMesh binding to an existing anim sequence. *
- @InSequence Sequence to link from
- @AnimSequence The AnimSequence to link to.
- @ExportOption The export options that should be used when baking the LevelSequence.
- @InBinding Binding that has a skelmesh component on it
Target is Sequencer Tools Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Sequence | |
| object | Anim Sequence | |
| object | Export Options | |
| struct | Binding |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |