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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/Animation
- Export Passed in Binding as an Anim Sequence, using open Level Sequence in Sequencer. Use this instead of
- USequencerToolsFunctionLibrary::ExportAnimSequence when you may be exporting an anim sequence from a Spawnable that can't be created dynamically
- in a closed system. *
- @AnimSequence The AnimSequence to save into.
- @ExportOption The export options for the sequence.
- @InBinding Binding to export that has a skelmesh component on it
- @InAnimSequenceFilename File to create
- @bCreateLink If true will create a link between the animation sequence and the level sequence
Target is Control Rig Sequencer Editor Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Anim Sequence | |
| object | Export Option | |
| struct | Binding | |
| boolean | Create Link |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |