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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/Animation
Create a quick binding to an actor's member method to be used in an event sequence.
Target is Sequencer Tools Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | In Sequence | |
| object | In Object | |
| string | In Function Name | Name of the method, as it is displayed in the Blueprint Editor. eg. "Set Actor Scale 3D" |
| boolean | Call in Editor | Should the event be callable in editor. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | The created binding. |