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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Create an actor and place it in the world editor. Can be created from a Blueprint or a Class. The actor will be created in the current level and will be selected.
Target is Editor Actor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | Actor Class | Asset to attempt to use for an actor to place. |
| vector | Location | Location of the new actor. |
| rotator | Rotation | |
| boolean | Transient |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | The created actor. |