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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.
Target is Editor Level Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Levels | The levels to modify. |
| boolean | Should be Visible | The level's new visibility state for each level. |
| boolean | Force Layers Visible | If true and the level is visible, force the level's layers to be visible. |
| enum | Modify Mode | ELevelVisibilityDirtyMode mode value. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |