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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Expose MapChanged to blueprints. Note: This executes too early for some editor scripting, consider using OnMapOpened if this doesn't work for you.
On Map Changed
BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Expose MapChanged to blueprints. Note: This executes too early for some editor scripting, consider using OnMapOpened if this doesn't work for you.
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