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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Close the current Persistent Level (without saving it). Loads the specified level.
Target is Level Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| string | Asset Path | Asset Path of the level to be loaded. ie. /Game/MyFolder/MyAsset |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the operation succeeds. |