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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Get the selection set for the current world, you can use this to track and create changes to the level editor's selection
Target is Level Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |