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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Build Light Maps and optionally the reflection captures.
Target is Level Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| enum | Quality | One of the enum LightingBuildQuality value. Default is Quality_Production. |
| boolean | With Reflection Captures | Build the related reflection captures after building the light maps. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if build was successful. |