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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelCreation
Removes given level from the world. Note, this will only work for sub-levels in the main level.
Levels are not saved when added to the world. They can be saved with the "Save Map" function
Target is Editor Level Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | In Level | Level asset to remove from the world. |
| boolean | Clear Selection | If true, it will clear the editor selection. |
| boolean | Reset Transaction Buffer | If true, it will reset the transaction buffer (i.e. clear undo history) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the level was successfully removed. |