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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelCreation
Adds the named level package to the world at the given position. Does nothing if the level already exists in the world.
Target is Editor Level Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | |
| string | Level Package Name | The package name ("e.g /Game/MyLevel") of the level package to add. |
| class | Level Streaming Class | The streaming class type to use for the level. |
| transform | Level Transform | The origin of the new level in the world. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | The new level, or NULL if the level couldn't added. |