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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelCreation
Adds the named level package to the world. Does nothing if the level already exists in the world.
Levels are not saved when added to the world. They can be saved with the "Save Map" function
Target is Editor Level Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | |
| string | Level Package Name | The package name ("e.g /Game/MyLevel") of the level package to add. |
| class | Level Streaming Class | The streaming class type to use for the level. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | The new level, or NULL if the level couldn't added. |