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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/EditorLoadingAndSaving
Saves the specified map, returning true on success.
Target is Editor Loading and Saving Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | World | The world to save. |
| string | Asset Path | The valid content directory path and name for the asset. E.g "/Game/MyMap" |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if the map was saved successfully. |