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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/EditorLoadingAndSaving
Fully loads the given assets, so that UE no longer has a write lock on their on-disk files.
Target is Editor Loading and Saving Utils
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Assets | Array of assets to fully load. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |