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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Datasmith
Open an existing DatasmithScene asset file from disk.
Target is Datasmith Scene Element
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| string | Asset Path | Path of the DFatasmithScene asset (eg. "/Game/MyAsset") |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | The opened DatasmithScene, that can be modified and can be reimported. |