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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Dataprep
Merge the meshes into a unique mesh with the provided StaticMeshActors. There are multiple options on how to merge the meshes and their materials. The ActorsToMerge need to be in the same Level. This may have a high impact on performance depending of the MeshMergingSettings options.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Actors to Merge | List of Actors to merge. |
| struct | Merge Options | Options on how to merge the actors. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Out Merged Actor | The new created actor, if requested. |
| boolean | Return Value | if the operation is successful. |