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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Dataprep
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.
Target is Static Mesh Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Actors to Join | List of Actors to join. |
| struct | Join Options | Options on how to join the actors. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | The new created actor. |