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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Dataprep
Replace in the level all Actors provided with a new actor of type ActorClass. Destroy all Actors provided.
Target is Editor Actor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Actors | List of Actors to replace. |
| class | Actor Class | Class/Blueprint of the new actor that will be spawn. |
| string | Static Mesh Package Path | If the list contains Brushes and it is requested to change them to StaticMesh, StaticMeshPackagePath is the package path to where the StaticMesh will be created. ie. /Game/MyFolder/ |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |