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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Commands
Registers a command within the given context and set. The set must be registered beforehand.
Target is UICommands Scripting Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Command Info | The command infos such as name, label, description and input chord. |
| delegate | On Execute Command | The delegate to be executed for handling this command. |
| delegate | On Can Execute Command | The delegate to be executed for checking if this command can be executed. |
| boolean | Override Existing | Whether existing command with matching context, set and name should be overriden |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Whether the command was successfully registered |