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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/AssetTools
Returns list of objects that soft reference the given soft object path. This will load assets into memory to verify
Target is Asset Tools
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| interface | Target | |
| struct | Target Object |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Referencing Objects |