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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Save the packages the assets live in. All objects that live in the package will be saved. Will try to checkout the file.
Target is Editor Asset Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Asset to Save | Asset that we want to save. |
| boolean | Only if Is Dirty | Only checkout asset that are dirty. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the operation succeeds. |