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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Save the packages the assets live in. All objects that live in the package will be saved. Will try to checkout the file first. The Asset will be loaded before being saved.
Target is Editor Asset Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| string | Asset to Save | Asset Path of the asset that we want to save. |
| boolean | Only if Is Dirty | Only checkout/save the asset if it's dirty. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the operation succeeds. |