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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Rename an asset that is already loaded. Equivalent to a Move operation. Will try to checkout the file.
Target is Editor Asset Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Source Asset | Asset that we want to copy from. |
| string | Destination Asset Path | Asset Path of the duplicated asset. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the operation succeeds. |