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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Load an asset. It will verify if the object is already loaded and only load it if it's necessary.
Target is Editor Asset Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| string | Asset Path | Asset Path of the asset to load |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | Found or loaded asset. |