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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Historically, all project assets were stored in the logical "/Game/" directory when using plugins or UEFN projects, we want to ease asset reuse, and so the ambiguous "/Game/" directory is untenable. This function will return the useful project name.
Target is Editor Asset Library
Outputs
| Type | Name | Description |
|---|---|---|
| string | Return Value | The current project name in UEFN, otherwise /Game/ for .uprojects |