Navigation
BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Return a valid AssetPath for a loaded asset. The asset need to be a valid asset in the Content Browser. Similar to GetPathName(). The format will be: /Game/MyFolder/MyAsset.MyAsset
Target is Editor Asset Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Loaded Asset | Loaded Asset that exist in the Content Browser. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| string | Return Value | If valid, the asset Path of the loaded asset. |