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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Asset
Check if there any asset that exist in the directory.
Target is Editor Asset Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| string | Directory Path | Long Path Name of the directory. |
| boolean | Recursive |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if there is any assets. |