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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/Animation > BlueprintAPI/EditorScripting/Animation/RigMapper
Convert an AnimSequence to a Control Rig section in a new Level Sequence, remapping it using the given definitions Control Rig transform/vector2d/float channels are currently supported
Target is Rig Mapper Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Source | |
| object | Target Mesh | |
| object | Definitions | |
| class | Control Rig Class | |
| struct | New Asset Path | |
| name | New Asset Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |