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BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Compute the maximum MaterialID on the DynamicMesh, and ensure that Material Slots match. Pass both arguments as false to just do a check.
Target is Dynamic Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Create if Missing | if true, add extra (empty) Material Slots to match max MaterialID |
| boolean | Delete Extra Slots | if true, extra Material Slots beyond max MaterialID are removed |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if at the end of this function, Material Slot Count == Max MaterialID |