Navigation
BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Set an active secondary render material.
Target is Base Dynamic Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Material |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |
Set Secondary Render Material
BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Set an active secondary render material.
Target is Base Dynamic Mesh Component
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Material |
| Type | Name | Description |
|---|---|---|
| exec | Out |
Ask questions and help your peers Developer Forums
Write your own tutorials or read those from others Learning Library