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BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Show/Hide the secondary triangle buffers. Does not invalidate SceneProxy.
Target is Base Dynamic Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Set Visible |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |