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BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Set an active override render material. This should replace all materials during rendering.
Target is Base Dynamic Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Material |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |