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BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Enable/Disable raytracing support. This is an expensive call as it flushes the rendering queue and forces an immediate rebuild of the SceneProxy.
Target is Base Dynamic Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Set Enabled |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |