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BlueprintAPI > BlueprintAPI/DynamicMeshComponent
Set value of bDeferCollisionUpdates, when enabled, collision is not automatically recomputed each time the mesh changes.
Target is Dynamic Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Enabled | |
| boolean | Immediate Update | if true, UpdateCollision(true) is called if bEnabled=false, ie to force a collision rebuild |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |