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BlueprintAPI > BlueprintAPI/DynamicMeshActor
Request a compute mesh from the Pool, which will return a previously-allocated mesh or add and return a new one. If the Pool is disabled, a new UDynamicMesh will be allocated and returned.
Target is Dynamic Mesh Actor
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |