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BlueprintAPI > BlueprintAPI/DynamicMesh
Clear the internal mesh to a 100x100x100 cube with base at the origin. This this instead of Reset() if an initially-empty mesh is undesirable (eg for a Component)
Target is Dynamic Mesh
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target |