Navigation
BlueprintAPI > BlueprintAPI/DynamicMesh
Clear the internal mesh to an empty mesh. This does not allocate a new mesh, so any existing mesh pointers/refs are still valid
Target is Dynamic Mesh
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target |