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BlueprintAPI > BlueprintAPI/DynamicMesh > BlueprintAPI/DynamicMesh/Changes
Store a copy of TargetMesh with name DebugMeshName. The mesh can later be recovered via FetchDebugMesh. @warning This function stores the mesh in a global data structure, the caller must take care to avoid storing large numbers of debug meshes
Target is Geometry Script Library Editor Dynamic Mesh Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| string | Debug Mesh Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Dynamic Mesh |