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BlueprintAPI > BlueprintAPI/DynamicMesh > BlueprintAPI/DynamicMesh/Changes
Fetch a debug FDynamicMesh3 saved with DebugMeshName from the global debug mesh storage and copy to ToTargetMesh. If DebugMeshName does not exist, a cube will be returned.
Target is Geometry Script Library Editor Dynamic Mesh Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| string | Debug Mesh Name | |
| object | To Target Mesh | |
| boolean | Clear Debug Mesh | if true, debug mesh will be removed from global storage |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Debug Mesh Exists | will return as true if DebugMeshName existed |
| object | Dynamic Mesh |